Animals in zoos are given enrichment to ensure the exhibits are in tiptop conditions to the visitors.
Likewise, slave need enrichments to ensure the slave are reminded of their status and live out their status. Master enrich the slave by playing 'games' with the slave to:
1. Entertain the master
2. Entertain the guest(play the games too) in events
3. Remind slave of their disadvantaged position
4. Spiral the slave down into greater depths
Above points will be self explanatory as it goes down
Nature of enrichment
There are mostly in form of games that are designed specially to be extremely bias against the slave. The probability of slave winning is very slim, and in the process earns them many 'calamity'. It tends to spiral them deeper from the eventual 'debt' the slave will end up with at the end of the game.
As the chance of the slave winning is very low. Time out by the master will usually be called to end the game with conditions on the slave.
Game point System
Slaves will have a point system which will be accumulated throughout their life. It is named 'game points'. They are debt points accumulated from losing of the games played and are to be paid back to the master in various forms
Game points are points earned from losing each round of game and are consolidated at the end of the each game session. The points are usually to be paid right after the gaming sessions. However, if there is time restriction after the session, the master may add it to the 'lifetime accumulation points'.
Points must be paid by within a stipulated time set by the master, and slave is required to have as little points as possible. If points are not paid by master's due date, master can choose how to use the points on the slaves at 'black market' rates.
- 'Lifetime accumulation points' and 'game points' can be used
- Force the slave to exchange more days of slavery to the master.
- Exchange punishments for listed number of points
- Provide any special services for listed number of points.
- etc..
This 'game point concept is expecially useful for the master because for some contractual arrangements, there are certain limits. However, master may use this points to force the slave to pay back the debt by doing things outside the contract.
For example, some contract master may agree not to penetrate the slave. But with this system, slave, in desperation to pay back the debt, will be forced to exchange this 'new arrangement' to pay back some points.
Example of the point listing is as follows:
10 points- 1 stroke of the cane
10 points- 1minute of any 'Inactive time-based punishment'
Others
100,000 points- any outside contract arrangements activity
500,000 points- inclusion of new clause into contract
1,00,000 points- extension of contract at rate of 10,000 points per day
Slave is must pay back any points within 1 month of being first awarded the points, payback is to completely zero it. At the one month mark, any points owed to master will be decided by the master on his usage pleasure. The next point accumulating cycle may thus begin.
Slave is only allowed to propose the points exchange items within the month and when the master gives the permission for this exchange- which in most cases right after the game session ends.
Types of games
The games are specially designed for biasness against the slave. Following are samples for master's usage. Master may add more games into this list along the way.
Win at 3 dices game
This is a dice game where slave and the master/guest plays with each other on the dice game.
Starting:
Slave will start with 1 dice and master will start with 3 dices.
Gameplay:
Slave and master will roll their own dices and the results of the dice will be considered. Each throw is considered one round
If the slave total score wins the master's, slave will be given another dice to roll the next round.
The next round will start.
Slave's will be added with additional dice whenever the slave wins the master's hand.
Objective:
The game will end when the slave finally wins the round when the slave has 3 dice belonging to the slave.
Simplify:
- Slave must have 3 dice
- Slave's 3 dices must win the master's dices
Losing:
- For any round, if the slave's dice amount is lesser than the master's, the total count of all the dice will be converted to game points.
For example:
Slave throw: 4; Master's throw: 2, 3, 4= 9.
Total game point earned for the round: 9+4=13 points
- If master roll any 2 of a kind doing the round, the master will earn one extra dice for his future rounds. Also, the number of game points for this round will multiply by 2.
For example:
Slave throw: 2, 5= 7; Master's throw: 3, 3, 4= 10.
Total game point earned for the round: (7+10) x 2 = 34 points
- If slave roll '1' on any of the slave's dice, the slave will lose 1 dice for subsequent rounds. Also, the number of game points for this round will multiply by 2.
For example:
Slave throw: 1, 5= 6; Master's throw: 2, 3, 4= 9.
Total game point earned for the round: (6+9) x 2 = 30 points
- If master roll any 3 of a kind doing the round, the master will earn one extra dice for his future rounds. Also, the number of game points for this round will multiply by 10!
For example:
Slave throw: 2, 5= 7; Master's throw: 4, 4, 4= 12.
Total game point earned for the round: (7+12) x 10 = 190 points!
- If in the event any of the above 2 citeria happen, the multiplier will multiply with each other first before multiplying with the points
For example:
Slave throw: 1, 5= 6; Master's throw: 4, 4, 4= 12.
Multiplier: 2 (from slave's '1') x 10 (master's 3 of a kind)= 20x
Total game point earned for the round: (6+12) x 20 = 360 points!
Slave is expected to record down the points awarded per round accurately, the total tabulation will be at the end of the game.
Limits:
Minimal dice slave will have is: 1; Maximum dice master will have is: 5
Timeout 20- 30 mins. (master decides at start of the game) Either the slave finally wins the game or at 20 min, the master will call for end game, slave will be awarded massive amount of points for ultimately losing the game, usually is multiply what the slave earn during the game multiply by 10.
Example: if the slave accumulated total of 3,000 points, at timeout, slave's point will be 30,000 if slave have not win the game.
Win at 4 aces poker
This is a card game where slave will play by random collecting 5 cards from the pile, the result will be determined. It is a slave variation of poker. Each round is per draw of the card.
Starting:
Slave will start will full set of poker, with 3 Aces remove. The set of cards will only have 1 Aces card
Gameplay:
Slave draw 5 card from the stack. She is required to lay the cards in the floor for results of the round.
If the result has at least one 'Ace' card, another Aces card will be added to the stack for the next round.
The stack will be shuffled again and the next round commence.
Objective:
The game will end when the slave finally gets '4 of a kind Aces'
Simplify:
- Need to have 4 Aces on the stack first
- Draws five card, and have 4 aces card
Losing:
- For any round, if the slave does not have any poker's hand (eg, pair, 3 of kind etc), only the numbers om the cards are added together multiplied by the number of picture cards.
For example:
Slave card: 4, 7, 8, 3, K
Total game point earned for the round: (4+7+8+4) x 1=22 points
Slave card: 4, 7, 8, Q, K
Total game point earned for the round: (4+7+8) x 2=38 points
Slave card: J, 7, 8, Q, K
Total game point earned for the round: (7+8) x 3=45 points
- For any round, if the slave have pairs, numbers of the cards are added together multiplied by the number of picture cards:
4- for pairs
6- for 3 of a kind
For example:
Slave card: 4, 7, 8, 4, 3
Total game point earned for the round: (4+7+8+4+3) x 4=88 points
Slave card: 4, 4, 4, 2, K
Total game point earned for the round: (4+4+4+2) x 6= 84 points
Slave card: Q, 7, 7, Q, K
Total game point earned for the round: (7+7) x 3x4=168 points
- For any round, if the slave have full house the results of the above calculation will be multiplied again by 10:
For example:
Slave card: 4, 4, 3, 4, 3
(4+4+4 ) x 6=72
(3+3) x 4=24
Subtotal= 96
Total game point earned for the round: 96x10=960
- For any round, if the slave have any other high hands (straight, flush, 4 of a kind), previous calculations are applicable multiplied by 50:
For example Straight:
Slave card: 8, 9, 10, J, Q
Subtotal: (8+9+10) x 2=26 points
For example flush:
Basic calculation x 20
For straight flush:
Basic calculation x 20 x 20= Basic calculation x 200!
Slave is expected to record down the points awarded per round accurately, the total tabulation will be at the end of the game.
Downgrade.
- For any round, if the slave have no hand, on top of the points awarded, one 'Ace's card will be removed from the stack' on top of the points awarded
Limits:
Minimal 'Aces on the stack slave will have is: 1 Aces
Timeout 20- 30 mins. (master decides at start of the game) Either the slave finally wins the game or at 20 min, the master will call for end game, slave will be awarded massive amount of points for ultimately losing the game, usually is multiply what the slave earn during the game multiply by 10.
Example: if the slave accumulated total of 3,000 points, at timeout, slave's point will be 30,000 if slave have not win the game.
Exercise Game
This is a game where the slave is made to exercise on the machine. Expectations will be given at the beginning of the whole game. Slave is supposed to hit the expectation set.
Starting:
Slave will be instructed on the expectation of the game.
Example:
To hit a particular distance at 5 min mark of the machine
Blindfold- excercise estimation and must stop at a particular time (eg. 6 mins)
Gameplay:
Slave will start the exercise for the round and try to achieve the expectations. Usually be blindfolded
Objective:
The slaves must achieve the expectation within a 5% margin.
Simplify:
- If expectation is estimated exercise for 6 mins, the result must be 6mins +/- 5 percent
- If expectation is distance, the result must be distance +/- 5 percent
- if expectation is both, both parameters must be +/- 5 percent
- Draws five card, and have 4 aces card
Losing:
- For any round, falls outside the expectation, the difference will be calculated and multiplied by the number of attempts prior.
For example if the expectation is 5 mins, and slave result is 5mins 45sec at the 3rd attempt
Total game point earned for the round: 45sec x 3 =135 points
For example if the expectation is 6km on the machine, and slave result is 4.3km at the 2nd attempt
Each 10m is 1 point
6-4.3= 170 points
Total game point earned for the round: 170 x 2 =340 points
Limits:
Timeout 2- 3 hours. (master decides at start of the game) Either the slave finally wins the game, the master will call for end game, slave will be awarded massive amount of points for ultimately losing the game, usually is multiply what the slave earn during the game multiply by 10.
Example: if the slave accumulated total of 3,000 points, at timeout, slave's point will be 30,000 if slave have not win the game.
Estimate of time game
Most sedentary type of game.
More details part of the story in the blog, will be elaborated on later date
No comments:
Post a Comment